Horizon Forbidden West
Complete Edition
Steam Review Analysis  |  Guerrilla Games  |  PC Release 2024
Very Positive
28,632 reviews analyzed
Positive Ratio88.4%
Avg Playtime107.0 h
Median Playtime82.4 h
Total Reviews28,632
▲ Recommended   25,301 (88.4%)3,331 (11.6%)   Not Recommended ▲
Language Distribution (top 10)
English 49.8% Deutsch 8.3% 简体中文 8.2% Português-BR 5.0% Русский 4.6% Français 4.4% Español 4.0% Polski 3.2% 한국어 2.5% Italiano 1.6%
Playtime Distribution
<30h
4,497
30–80h
9,345
80h+
14,790
Pros
Cons
Analyst Verdict

Horizon Forbidden West Complete Edition is a technically exceptional sequel that delivers on nearly every production value promise while stumbling on the one quality players loved most about its predecessor: the sense of uncovering something unprecedented. Guerrilla Games correctly identified that more combat options, traversal variety, and world scale would improve the experience — and mechanically, they were right. Flying mounts, expanded skill trees, and machine variety are genuine upgrades. Nixxes's March 2024 PC port, meanwhile, set an industry benchmark that the community has adopted as a reference point: no Denuvo, no MTX, Burning Shores DLC bundled, excellent hardware scaling. The highest-voted review in the corpus is a meme ranking porting studios by competence, with Nixxes alone given the 'monolith' emoji — a testament to how rare this level of craftsmanship has become.

Where Forbidden West falls short is the less quantifiable quality that made Zero Dawn special. The first game was a mystery box with one of gaming's great reveals; the sequel inherits a world already explained, and its narrative engine is a well-executed but standard open-world affair of assembling allies and confronting a villain. The community's near-universal comparison to ZD as the higher water mark is not dismissive — most reviewers recommend FW while making it — but it shapes how the game's considerable strengths are received. The most-cited specific flaw, Aloy's constant intrusive commentary during exploration, is symptomatic of a broader design philosophy that prizes accessibility over the friction of discovery: she tells the player where to climb before they've noticed the ledge, solving puzzles aloud before the player can think.

The target audience is anyone who played Zero Dawn and wants more Horizon, approached as an evolution rather than a revelation. New players should start with Zero Dawn first — the emotional investment pays compounding dividends in Forbidden West. The Complete Edition's value proposition (Burning Shores included, no additional costs) is strong at any sale price. Players sensitive to open-world bloat should set a comfortable difficulty and resist the completionist pull past the main story and faction questlines, where the game is most focused. For PC players, this is one of the best-looking and best-optimized releases of 2024 — the port alone justifies the purchase price for returning console players.

Community Voices
3,392 votes | 112h
“Porting studios be like: Iron Galaxy: 💩 Aspyr: 🤡 Nixxes: 🪨 Ghost of Tsushima is in good hands. Now how many copies of this do I need to buy in order for them to port Bloodborne?”
1,283 votes | 90h
“Bought three days after it was released: No garbage PC-port-performance (GJ Nixxes). No BS microtransactions like other SP games, instead it's actually a 'Complete Edition'. No Denuvo. My deduction: I must be dreaming to see something like this release in 2024.”
969 votes | 44h
“Playing Horizon Forbidden West with my cat. She spends the entire time trying to swat at the mechanical creatures on the screen. I think she's convinced she's a ferocious sabertooth tiger now. Thanks, Aloy, for giving my cat an identity crisis.”
638 votes | 195h
“It's like the people who made this game wanted the players to enjoy it. Almost baffling in this day and age.”
245 votes | 808h
“The game can be a bit tough early on but then one must remember I am nearly 83 years old. But you younger ones should have no difficulty with your sharper reflexes.”
191 votes | 98h
“My wife's boyfriend says the game feels like oatmeal. You can spruce it up all you want, but at the core it's oatmeal. Sometimes it's damn good oatmeal, but it regresses to something bland eventually. As a 37 year old that only came back to gaming after a 2+ year break because of Zero Dawn though, this game is easily in my top 5 games of all time.”
781 votes | 91h
“I'm sad to say that after the awe and wonder Horizon: Zero Dawn inspired in me, Forbidden West failed to elicit the same emotional response. The original game had quite a strange cocktail of mystery, adventure and existential terror as you unraveled what had happened — at times it came off masterful in its storytelling. FW, by contrast, is a well-made game that does not surprise.”
432 votes | 108h
“Aloy: *approaches random stranger* Hello. Stranger: Oh, hi... don't mind me, I was just staring pensively into the distance... Aloy: Is something wron- Stranger: WELL YOU SEE... My (relative/friend/squad) went on this crazy mission... They left days ago, but they haven't reported back... Do you think YOU could go find them? Aloy: I'm sorta trying to save the world here- *Quest Initiated Sound*”
131 votes | 17h
“'What's back here?' when an off-path already grabbed my interest. 'I bet I can climb this wall' when I've already scanned and seen climbable ledges. 'I think I can climb up this cliff. I wonder if there's anything interesting at the top?' when I could literally see a signal tower from a distance. Aloy, please. Let me think.”
159 votes | 72h
“Where HZD was an elegant, brilliant masterpiece, this game feels like 60% of it is corporate-mandated filler. The story is good, but even then, some major characters are not developed as they deserve. This game lacks focus where the first one was spot-on.”